Megalo plugin pack for paintnet3/21/2024 There are also a bunch of other small, miscellaneous improvements that span across the UI and tools, including things like “Copy Merge” and antialiased selection rendering.There, thank you for the incredible pack! I have just updated to your 5.0 compatible version of this pack and have been enjoying it thoroughly! However, there is one thing that is bugging me significantly. The brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) now support soft brushes, and the new Shapes tool replaces the 4 separate shape tools that are in v3.5 while providing many more shapes to use. Selection rendering quality and performance are way up. It’s made possible a much richer “WYSIWYG” model for editing which is exemplified by the new Paint Bucket and Magic Wand tools. All of the drawing tools have been updated to use the new rendering system along with a new “fine-grained” history system (to clarify: the UI for history is the same, but the underlying code is radically different). The whole UI has been updated to use newer rendering toolkits such as Direct2D and DirectWrite, and the main window has a greatly simplified and consolidated layout. I’m not exaggerating the performance scaling either: whether you’ve got a 16-core Dual Xeon or a 400 megapixel image, 4.0 will be quite happy (other combinations are also very copacetic, of course). What’s new? Well, it has a brand new, asynchronous, fully multithreaded, hardware accelerated (via Direct2D) rendering engine that performs very happily with huge and large images, all while consuming less memory than v3.5. Sorry!) Plus, sometimes you just want to go out and enjoy summer instead of writing code.įor comparison, v3.5.11 is about 203,000 lines of code, whereas v4.0 is at about 391,000. (Apparently if you go 22 months without an update, that means “dead” in Internet years. There have been rumors floating around that Paint.NET is “dead.” This is not true! The 4.0 update has simply been a huge project, and I only have a limited amount of time at my disposal. If you haven’t read that, please catch up! When I announced the beta for v3.5.11, I also talked a little about 4.0 and the progress that’s been made. The built-in updater now supports upgrading to 4.0 (once it’s available).Reduced memory usage when many selection manipulation operations are in the history/undo stack (the undo data is now saved to disk).Improved performance of the Unfocus effect by about 100%. Improved performance of the Fragment effect by about 40%.Improved performance of the Median effect by about 30%.Improved performance of the Sharpen effect by about 25%.Fixed: The Gaussian Blur effect was incorrectly calculating alpha values for non-opaque pixels.This way we all win.Īs usual, you can download it directly from the website or you can use the built-in updater via Utilities –> Check for Updates. I’m not a fan of putting out an update for purely infrastructure purposes so I’ve also reverse-ported a handful of low-risk improvements from the v4.0 code base. The primary goal of this update is preparing for the v4.0 release: v3.5.10 will not be able to offer the v4.0 update, but v3.5.11 will.
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